Mittwoch, 12. Oktober 2011

Arrogance & Firepower, redone

Haemonculus

2x 3 Trueborn, 3x Blaster, Venom + add. Splintercannon
1x 5 Trueborn, 2x Dark Lance, Raider, Shockprow, Flickerfield

3x 5x Kabalite Warrior, 1x Blaster, Venom + add. Splintercannon
1x 3 Wracks, Venom+add. Splintercannon
1x 7 Wyches, Haywire Grenades, Raider + Shockprow

2x Beastmaster Unit : 2x Razorwing flocks, 4x Kymaera, 2x Beastmaster
1x 5x Scourges, 2x Dark Lance

3x Ravager, Shockprow, Flickerfield

Torunaments & Results are about to come

Dienstag, 1. Februar 2011

Arrogance & Firepower - Second glimpse at Dark Eldar

Hi there,

so, last weekend I played my second tournament with the DE. The first one wasn´t too successful *cough*, I only made one out of three wins but I gained a lot in terms of understanding the army and synergies within. The second went way better with 2 wins, 1 draw and 1 loss and made me rethink my whole concept.

I used to play a Saim-Hann army and loved how fast they were and how resilient through your Farseers and Holofields and stuff.DE are really fast too, but I doubted that speed alone would make up for the lack of staying power, until I remembered that the common fact of silencing guns in most cases is equal to destroying the tanks they´re mounted on. Despite the fact that our little friends from Commoragh have access to a huge range of str8 weaponry, they aren´t really good at actually popping tanks, but a reliable amount of glances and that 1 is all you need to give your forces time to move up to key positions to win the game. To decrease the amount of time you have to increase the speed of your forces.

That might be nothing new at all for most people, but I was too focused on a foot/hybrid-list with webwayportal to realize that in first place.
So, what I learned :
Raiders still suck.
WWP is still awesome, but I think it is most viable if you send just a few but dangerous units through it, like Scourges or Hellions.
Speed is key for my concept and because I don´t field Raiders(they really suck, you now) I use Venoms. At least 5 of them with various units inside, 3 Venoms with Cabalites + Blaster and Nightshield is a really good combination in my humble opinion.
Deployment and reserves are very important to maximize your advantages through your speed, even if you have one million darklances, you won´t blast your opponent off the table, create traps, shift from one table-edge to another, make them chasing you and leave them with nothing but a sad face.The best strategy is to make your opponent think, everything is going his way, and then crush him.Although that has to be executed flawlessly, for we are the glasshammer, you´ll be victorious if played correctly. I think, that is te Dark Eldar way.

take care

Freitag, 7. Januar 2011

First glimpse at Dark Eldar

Hi there,

yesterday I had my first test game with my upcoming DE army and due to a few games against them I want to put down some initial thoughts.
First thing is, I am sure that the classic lance or raider spam wont work anymore. Lances perform just like the normal missile launchers in most cases, are more expensive in actual and hidden costs and can´t be fielded within units that are durable *and* fast.



Raiders are too expensive.They die through bolterfire and are 1/4 of a Landraider or 2 Rhinos which will perform pay better to their given roles. They are fast, yes, but that´s all about it and unnecessary because the army is really fast even on foot. Plus you put your units into a huge danger going flat out or just waste half of your speed and be "degraded" to a rhino with 1 av less.

Haemunculi are nice but I think they are far from mandatory. Delivering paintokens is great because the advantages you gain go from "pretty nice" to "GEEZUS!", Wychtes evolve from a good unit to a real threat after gaining 2 of them, but a well built army will still work without them.

The army as a whole has to be a well orchestrated minuet of death and destruction where each unit has its parts piano at the beginning, then crescendo into a violent forte wrecking your opponents army. To achieve this spamming won´t work in my opinion, you have to create and exploit synergies within your army in order to achieve the most of it.

By the way, I think DE are masters of MSU.

So far my first thoughts on the new book, and there´s a lot more to come.

take care